

If the model is a geomerge, make sure the parts are blended properly and so they don't look like something wickedly unnatural (i.e.Attachment models must list all models for which they were optimized for (One at the very least).The model must have proper attachment points.The UV map must be decent and continuous, with as few seams as possible and without nasty stretching of the skin.The mesh must be clean, with no excess of unnecessary edges and no wasteful geosets or polies.It's choppy, and his torso is floating mid-air.

Although the animations works fine, and are approve-worthy, I think the death animation is dragging the quality of the model down.

Later Overwatch followed suit with more Three Kingdoms costumes for their own Heroes. This one was made in response to an Arthas statue in China. Mystic Kingdom Arthas is 'technically' part of the Lunar Festival collection, but isn't really. UD : Added all the other Arthas variants, fixed Guan Yu Arthas (slight improvement on Death, removed useless Team Color information so he doesn't turn into a giant blob when made transparent). It also meant that while in development Arthas was constantly giving me the finger with his ring finger. Zerg Arthas' wings are not animated whatsoever.įun fact: Guan Yu is inexplicably missing a set of finger bones I'm not sure if I deleted them by accident or what. Crimson Court Arthas (as a vampire member of Raven Court, a minion of the Raven Lord) Mystic Kingdom Arthas (Guan Yu from Romance of the Three Kingdoms, etc.) Dragonbone Arthas (AKA Frostwyrm Arthas) Death Knight Arthas (no longer available in HotS) Crown Prince Arthas (Paladin Arthas with Frostmourne) Warcraft Lich King Arthas Menethil as he appears in Heroes of the Storm, by Blizzard Entertainment.
